Re: Chemical Weapons
CW would not fit here due to the nature of it being an area effect weapon. In game terms it would make for short games.
I'm also almost postive the game engine wouldn't allow for it.
Now if you want to simlulate CW, come up with agreed apon rules between yourselves. All smoke from a certain arty unit(s) is CW and all units within X meters is effected if no NBC protection is available. BAIL CREWS Surrender etc to put them out of action. Do a little research as to how different CW effects ground and troops etc. Persistent Agents can make large areas unusable for long periods in game terms, for example.
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