Re: Update please
I do not see this as a bug. Sometimes I do want to force a retreat. I do not
want the AI disobeying my orders. If the commander sees retreat, he should
retreat, no matter whether the enemy is routing or not.
I absolutely hate the AI deciding that it is smarter than its orders. In my
current game I had a nature mage decide that the enemy is too wimpy for him to
cast serpent's blessing. Instead, the moron goes and casts Touch of Madness on
himself and the longbowmen around him. Not only did I have to endure the poison
of the enemy slingers, I also lost ten longbowmen who managed to squeeze between
the infantry that was on "hold and attack", and got shot up by my troops.
By no means was it a disaster, but it is certainly annoying. Please reduce the
range and worth score of "Touch of Madness", or better yet, make it 'scripted only'
like "Breath of Winter". It seems that every time a nature mage of mine refuses
to use gems, he defaults to "Touch of Madness". And given that gem users are
usually high level mages, who are positioned behind the infantry lines...
__________________
No good deed goes unpunished...
|