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Old April 24th, 2008, 04:24 AM
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Argitoth Argitoth is offline
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Default Re: Bug thread

I don't see why mindless beings have to die. They walked themselves to the battle, they should be able to walk themselves out of it.

I don't mind the 50 turn limit, I logically explain by saying "attacking army is tired, they are retreating so that they can regroup and make another attack." That's completely logical. Now, mindless beings ruin that logic by dieing. If mindless beings can't retreat, that means whatever is controlling them can no longer control them. They can attack, but they can't retreat. That makes no sense.

What I mean is...say a mage controls some undead to enter a battle. It's illogical to say that the mage all of a sudden loses control of the undead and cannot make the undead retreat along with the rest of the army. It's like saying you can turn something ON but you can't turn it OFF.

Really, WE DON'T NEED LOGIC TO EXPLAIN THE 50 TURN LIMIT! If my mindless supercombatant dies because of a turn limit I start to dislike Dominions. If I start to dislike dominions, that means I might not reccomend dominions to someone else. That means money loss. That means customer loss. Maybe I won't buy Illwinter products in the future. BY THE WAY, I did recommend Dominions to a friend recently, and he did buy the game. I'm not just spouting words.

I think this rule should be changed not in the name of logic, but in the name of fun. By the way, FYI, games are supposed to be fun.

Edit: Wait, why are golems mindless if they can walk themselves around? I think if we remove the mindless attribute, that would solve the problem for me.

Quote:
vfb said:Oh wait ... maybe I see what you're saying. When turn 100 is reached, just treat the entire attacking army as if it *had* retreated, and flee it to the surrounding provinces. Sounds like it might work.
That is, in my opinion, the best solution. Even better if the armies go back to the province they attacked from. Not only that, 100 is a better turn limit than 50.
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