Re: Mega Game II-vote for map
I think having the water broken up keeps one powerful water race from having too big a base. I have seen this issue in other mp games where 1 water race owns a huge connected clump of water.
Makes taking it from them more difficult, whereas if the water is broken up a bit it forces them to go on land at some point.
Do we really want 1 water race to own 100 provinces and 6 capitals without ever having to dry off? For that reason I tend to favor t4(of course i will be playing a land race).
Any thoughts on this issue? If 900-11 is used, all 6 water races will start in the 1 big fetus shaped body of water. The land bridge in the middle of the map does not extend all the way across.
I am, however, willing to follow the majority. Otherwise i would not have posted various maps for vote.
* one other issue, and it may be the deciding factor, is I cannot open the map file of 900-11 with dominions map editor
due to the format in which gandalf used to make the map. But we are working on this technical issue. I will need to be able to edit the map we use to set starting locations, and review everything.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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