Re: New game idea: how many people would play?
Ok, actually you could have 10 players with each in their own system and having a central unocupied system. You don't need a warp point to your own system. One to each of the other nine and one to the center.
This gave me another idea. Kind of like yours but a little different. Hope you don't mind me putting it here.
Drop the central system idea. Have 11 players each in their own system. Warp points starting on their homeworld and ending on each of the other players homeworld like you said. Put some more planets in each home system so you can expand and build up. Then when you think you are ready, you warp to another system and "BOOM".
Now you could wait till you have SM and close the warp point to another guys system and then open a new one to it so you don't have to pop into tne teeth of his defenses, but that would take time and resources that you won't have to defend against someone else attacking you. Or as SJ said you can have more players, but then you have to close a bunch of warp points before you can rearange things.
This is different from your idea of colonizing a planet to win. Becomes a standard extermination game, but with a twist.
Geoschmo
[ 10 April 2002: Message edited by: geoschmo ]
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