Re: Bug thread
If it's too hard to remove auto kill from the game, the only solution is to raise the turn limit. Why 50? Why not 100? Why not 500? Why not the limit be a game setting before a game is created? Maybe that's too complicated to program.
It's easy for the computer to process turns in which not much is happening. By turn 50, turns can be processed very quickly because most units have died and the rest are paralyzed or locked in a very small never-ending battle. 500 sounds good to me.
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