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Old April 24th, 2008, 06:09 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

troop
no magic

I think immunity to cold isn't the same as immunity to water and I don't think it really fits with the Sandworm
same for poison I'd sooner make it poison resistant (I actually will I think)

I notice that if it has trample it won't use it's awesome attack (which btw doens't target itself since it's 2x a AOE 1 attack I think

I wanted to keep the VERY high damage on devour since it could then kill large (size 6 creatures)..
I'll just remove trample though since sandworms actually just devour.. they don't really trample at all.

I want a nice balance for a strong troop (no magic, and only 2 (or 3 if you insist) item slots it he gets GoR

I actually think stealth does apply since if they are deep they can't be found IMHO...
I also think a burrowing unit would really be able t do the same things a flying unit can I would just like it to not have the flying symbol show up.

I would love to hear if size 7 is possible though
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