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I think immunity to cold isn't the same as immunity to water and I don't think it really fits with the Sandworm
same for poison I'd sooner make it poison resistant (I actually will I think)
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Of course it isn't the same!

BUT we have no specific resistances, etc. for Sailor's Death, etc. And giving THIS creature low MRE would be just stupid.
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awesome attack (which btw doens't target itself since it's 2x a AOE 1 attack I think
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Of course AOE 1 can't hit itself, but I meant larger AOE, while 2 attacks look about the same as flying icon for me..
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I wanted to keep the VERY high damage on devour since it could then kill large (size 6 creatures)..
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Well, it can do it with, say, basic dmg 30 + Str 30 quite well.
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sandworms actually just devour.. they don't really trample at all.
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Actually they did it quite well - in cases of not-dextrous-enough riders...

But this, of course, was purely accidental. Also, do you plan to include siege bonus or just let its size & strength speak for themselves?
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I want a nice balance for a strong troop
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Well, some could say that 999-damage area attack isn't quite their idea of a nice balance...
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I actually think stealth does apply since if they are deep they can't be found IMHO...
I also think a burrowing unit would really be able t do the same things a flying unit can I would just like it to not have the flying symbol show up.
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Too large! Ground tremors would give it away long before it will rise to attack.
Also, combination of flying & stealth is quite powerful by itself, without insane stats which Shai-Hulud should have.
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I would love to hear if size 7 is possible though
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Me, too!

I just don't have an itch to test it myself.

You can do it while working on unit...
