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				 I think immunity to cold isn't the same as immunity to water and I don't think it really fits with the Sandworm 
same for poison I'd sooner make it poison resistant (I actually will I think)  
			
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 Of course it isn't the same! 

 BUT we have no specific resistances, etc. for Sailor's Death, etc. And giving THIS creature low MRE would be just stupid.
 
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				 awesome attack (which btw doens't target itself since it's 2x a AOE 1 attack I think  
			
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 Of course AOE 1 can't hit itself, but I meant larger AOE, while 2 attacks look about the same as flying icon for me.. 
 
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				 I wanted to keep the VERY high damage on devour since it could then kill large (size 6 creatures)..   
			
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 Well, it can do it with, say, basic dmg 30 + Str 30 quite well. 
 
 
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				 sandworms actually just devour.. they don't really trample at all.  
			
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 Actually they did it quite well - in cases of not-dextrous-enough riders... 

 But this, of course, was purely accidental. Also, do you plan to include siege bonus or just let its size & strength speak for themselves? 
 
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				 I want a nice balance for a strong troop  
			
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 Well, some could say that 999-damage area attack isn't quite their idea of a nice balance... 
 
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				 I actually think stealth does apply since if they are deep they can't be found IMHO... 
I also think a burrowing unit would really be able t do the same things a flying unit can I would just like it to not have the flying symbol show up.  
			
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 Too large! Ground tremors would give it away long before it will rise to attack. 
Also, combination of flying & stealth is quite powerful by itself, without insane stats which Shai-Hulud should have.
 
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				 I would love to hear if size 7 is possible though  
			
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 Me, too! 

 I just don't have an itch to test it myself. 

 You can do it while working on unit... 
