Re: MOD: Space Empires V - Babylon 5
Here comes another one. I fear this will be pretty difficult.
How would i go about adding a new empire and forcing to select the new created "Narn Regime" trait ?
I figured its something with the scripts. Script files call Racial traits from Script_AI_GlobalConstants_RacialTraits.txt but i cant seem to add a new constant
AI_RACIAL_TRAIT_NARN_REGIME string := "Narn Regime
Would anyone be kind enough to give step-by-step explanation ?
I seem to have a general idea about those scrips, but not enough to get it to work. I assume you somehow load a file into the parser, edit it and hit complile and it should throw out a bunch of new files you need to put into the appropriate "empire" folder.
How exactly would i go about telling my new empire (i.e. within the empire folder is the "narn" folder with ship files and a bunch of .txt, but none of those cover racial trait decisions).
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