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Old April 26th, 2008, 12:19 PM

superdestructo superdestructo is offline
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Default Re: Mod: The Eternal Legion - middle-age (late bet

Alright, finally got back to this.



New update has fixed sprites. I also created the lavamancer sprite from scratch, re-drew the crimson commander and edited battle maiden. Also edited the shield to be more 3-D, un-leaned and shortened the hero slightly, cleaned up the lava-elemental, fixed undead, eliminated extra black pixels, made a flag and a banner.

I also added the missing arrow sprites to the Crimson Rogue's Mercenary Bow. I think the missing sprites caused them to automatically hit their target or something... 'cause they were taking out everything instantly...

From a gameplay standpoint, here's what I remember doing.

I basically agree about the lava elementals, as fire gems are worth more. I put the summon costs back to the original numbers.

I put the gold standard back to 1 priest level and reduced his domsummon from 3 to 4.

I reduced the parry of the shield by 1.

I raised the armor value of the full plate by 1.

Increased Stalwart resource cost by 5.

I made the Crimson Commander have goodleader.

Removed fear from the deathmaster.
Removed the 25% chance of extra death level for deathmaster.
Made deathmaster +10 years older. He's 5-6 over old age now.

Gave the Dark Lord superiorleader in all categories.
Increased his cost to 360 gold.
Gave him the ability to decrease unrest by 10. Should be useful now.
However, when testing this it seems that there will always be some unrest anyway. A bunch of Dark Lords seem to keep unrest above 1 but under 10, depending on tax-level, no matter how many I recruit?


Overall, the race should be weakened slightly. A lot of unique stuff you can do. Updated ZIP is attached.
Attached Files
File Type: zip 601045-D3.zip (84.4 KB, 145 views)
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