View Single Post
  #6  
Old April 27th, 2008, 06:48 AM

superdestructo superdestructo is offline
Private
 
Join Date: Apr 2008
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
superdestructo is on a distinguished road
Default Re: Questions regarding my strategies

Hm, thanks for input so far.


Concerning dom-kill of oceania;
In my game against them, I was using EA Ulm. I basically built a line of forts along the coast. Each of these had a temple and most of them had a priest or two preaching. I'm not sure how Dom-kill works, but I could basically only get enough priests to hold my own dominion.

I like to use a very productive dominion. Max growth and income almost always...


Regarding armies unbeatable by mortal troops... what if you just flat out avoid them and attack elsewhere? Basically swarm over whatever territory the unbeatable armies cannot protect? I don't think i've encountered any flat out unbeatable armies, but when a very strong army starts to invade I will try to "smother" the army by isolating it and building defense around it. Meanwhile, i'll be attacking as many opposing provinces per turn as possible. By my discretion, I may pillage things and destroy temples, labs and forts... has anyone successfully employed these sort of tactics in games with good players? Armies I typically avoid have things like lots of Living Statues, Ether Lords, spellcasters, and other summons. I usually have to make specialized armies to deal with such armies... or swarm them in huge numbers...




I also usually have -2 on the magic scale because I put the points elsewhere and it seems to help against enemy mages who invade my territory. Would it be good to go to -3 for defense? I think the -2 research bonus is a little too far. Other times I will go with +1 research scale to get the +1 research bonus...

About expansion... I usually hire mercenaries early. I try to maximize troop output and don't really build forts until I find a good location. Generally, i'll have several armies capable of beating independents without incurring high losses. I'll map out how I'm going to attack and I will attempt to obtain lands that would give me a minimum number of borders to defend. Then I build defense and forts there. Usually, I will be gaining at least 4 territories per turn by turn 10 and have the largest army... from there i just... keep up the advantage. I dunno if this is the best way, but works for me...

I like EA Ulm for their stealthy 2-speed troops. Archers + fodder from outside provinces early, other types later on to limit upkeep. I like to sneak them into enemy territory before attacking, attack as many provinces at once as possible, and basically cut off a big piece of territory at a key spot or chokepoint. Divide and conquer?

Stealthy armies also seem useful because they can sneak into castles to help defend or sneak out and stay alive and in a unit if the castle will fall. I think since they are stealthy and hide, it helps fool the opposition as well. The only problem is it seems that if you sneak them into a province on the turn the castle is being stormed, they won't help the defense?

As I said, I like to use massed troops... early on i often have supply trouble... later commanders will carry a bag of wine and sometimes a summer sword. (though i prefer a ranged weapon)

Also, wolves from werewolves don't cost any upkeep, right?
Reply With Quote