Re: Auto-routing alternatives
It seems to me that the autorout/kill mechanism was implemented to prevent infinite-loop behaviors, like that mentioned by Endoperez.
Correct me if I'm wrong, but I assume the cutoffs were set at 50/75 turns for Dom2, when battles were smaller, CPUs were slower, and ISPs charged by the minute.
However, people (myself included) are complaining that turn 50 is being reached before battles are reaching any sort of infinite-loop behavior, when there's still fighting to be done.
In light of all this, and the need for a simple solution that won't take pages and pages of code rewrite, I propose the following quick solution:
Increase the autorout time by 5X.
Increase the autokill time by 5X.
In other words, autorout kicks in at turn 250, autokill kicks in at turn 375.
Modern CPUs can easily handle the extra processing time, and modern networks can easily handle the occasional 375-turn-battle-containing-.trn file.
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