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Old April 30th, 2008, 11:29 AM
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Default Re: Auto-routing alternatives

Quote:
Zeldor said:
If there was no routing on both sides at all I think I would win that batttle.
Definitely. But your army routed thematically: their champion was paralyzed. My army routed athematically: it was supper time, and you can't kill a paralyzed 3hp golem on an empty stomach.

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Back to the topic of the thread:
Quote:
Endoperez said:
I'd understand initiating the auto-rout at turn 125, auto-kill at 150, but 400 turns?
I just threw 5X out there as a seemingly impossible-to-reach-without-having-entered-an-infinite-loop turn limit.

125/150 seems pretty reasonable, and would certainly be better than 50/75.

I frankly don't have enough experience to suggest "optimal" turn limits, but 50/75 is too short; simply increasing the limits would be a quick and easy way to alleviate the problem (read: available in 3.16, in time for the megagame).
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