Re: Tips for newbs - just add
Things that I wish I knew early on... part #1
Start only one MP game early in your Dom 3 Multi-Player (MP) career unless you forsee that 8 weeks down the road you'll have lots of time to take your turns. There is probably an equation to the effect
Turn creation time is a function of (Turn# , held Provinces , #potential province battles, your personal micromanagement threshold, nation type, etc). I understand that some late game epic battle take hours to set up.
Micro management, though time consuming, does pay dividends.
Site searching early often pays back big later on in the game.
Multi-front wars often end like Hitler's...
In game diplomacy can be just as (and even more) important than research, units, and tactics.
Like many other turn based fantasy games magic and gem income rule the roost in later turns.
Read Sheap's tips.
Make sure all your NAPs (Non-agression pacts) are non-ambiguous.
Is there a Dom3 acronym list posted anywhere? I remember GoR, GoH and others throwing me early on.
Try to be a little unpredictable in MP games. Fortune tends to favor the bold.
-SSJ
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