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Ironhawk said:
Are people seriously bumping into the auto-rout limit in pitched battles that much?? I havent seen it once in any of Dom3 games where it wasnt something that probably should have been decided by auto-rout anyway (like a horde of chaff unable to damage an SC or something).
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I've had one game with multiple problems with the auto-route. The culprit was an AI monolith. All his magic was long gone, all he could do was stand there. Despite that he took back his capital from a strong PD force--*defender* auto-route. I then had multiple failures retaking it from him. IIRC I had to buff my army so they could do damage fast enough to kill him in 50 turns and I had to leave an army there to keep killing him until the battlefield overload bug ended the game.