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Old April 30th, 2008, 06:10 PM

kasnavada kasnavada is offline
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Default Re: Auto-routing alternatives

The only fact that the hard turn limit was put so low was so battles wouldn't last forever for old computers at the time the game was made...

There is no good reasons currently to set a limit so low. The best alternative would be to be able to set it (up to whatever). The result would be that in most game the limit would be raised to 500 or even more. 2 reasons come to mind : the first being that most players have a decent computer, and it's stupid to limit a software for the minority that doesn't have it, and the second one is that this limit generates unwanted battle results.

Argitoth and others provided good examples of times when the hard limit doesn't make sense, and I've yet to see a valid reason for limiting this to a number so low.

Even if the solution I'd prefer would be to change the system so the fight drags on for turns. Another good solution could be a cumulative bonus to fatigue / malus to morale for every turn after a set limit. Which would add realism to a battle... after all, who can claim to fight for hours without tiring at all ?

Actually, any solution would be better than this hardcoded killing and routing abberation.
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