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kasnavada said:
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It's nice to find out why your army is killed, so that the next time you go to war, you can avoid making the same mistake twice. It's not always obvious from watching the first few turns. Sometimes I just want to know why one particular commander died.
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What you want here is not to stall an eventual turn limit change, it's better replay mechanisms. With all due respect, I need to tell you that you are off-topic.
What answers your problem isn't a limit to 75 turns, but :
- "go to turn XX" command,
- "go forward until this unit acts / gets hit" command,
- "go back in time" command.
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Yep, faster (variable speed) fast-forwarding (and the ability to rewind) would be very nice features.
The topic is 'Auto-routing alternatives'. I'm not off topic. But thanks for the respect, Booyakasha.
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Argitoth said:
Use the 'n' hotkey for Next Battle Turn
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It takes 30 seconds for each the battle turn to resolve when I use 'n'. During that time the screen is just frozen. 200 commanders, 6000 units total. 2.8GHz P4.