Re: Djinnibad - Nomads and Genies
They are different enough to base different eras on them. So I asked which split would be better.
Also I currently written down names list (male mostly, but I will add women's names when I get my hands on some list). It's in the current 0.12 version, together with some genies of Persian origin and Arabian physician/alchemist. Some will probably be dropped - ghul trooper, for example, will be probably useless unless we come up with some clever idea on what it should do.
Another moment - in 1001 human - > animal transformations are rather common, so we should have some magicians who can pull it off. And this is done by mortal magicians more often than by genies! Probably we should do 1 type with classical "Sorcery" paths & another one with Elemental paths?
Also, iiuc, Marid is the name of those genies who rejected Allah/Pantokrator, so this name should probably appear in the MA when Islam-like religion is used by Nomads. These Jinn would lose sacred status together with priest levels, but gain magic levels instead (while their EA predescessors with priest levels should probably be just called Jinn).
|