Re: Casting first in defence + endgame spells
Twan, the problem in your particular game was not the dominions endgame but the victory conditions of your MP game.
It was essentially, owning 1 VP for so many turns I believe. So once a nation was strong enough to get it, castle it then it was effectively game over. As the defending player could put everything he had into defending it for the limited number of turns you had to defend it.
Culmative VP's are not a good idea, I speak from previous experience.
Multiple VP's would have stretched your forces more thinly and given the attacker/s more chance.
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