
May 1st, 2008, 05:20 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,094
Thanked 5,862 Times in 2,893 Posts
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Re: price Plus Other Info for SP Gamers
Using vehicles as an example virtually any change in the OOB can result in a cost change when the unit is run through the cost calculator. If you increase armour that increases cost. Increase speed and that increases cost. Give it a more effective weapon increases cost.
If you want to see how it can change build a fictitious vehicle in one of the OOB's with lots of unit spaces. Build the first one with basic armour and any small weapon and a slow speed then copy that to the next slot and upgrade something then copy that to the next slot and upgrade something else. Do that as many times as you like then run the OOB through the cost calculator and you'll see how price can increase with the various changes but remember that is only part of the equation. That's the base price. when bought in the game that cost is further modified by experience and morale.
As Andy noted this has NOTHING to do with what a vehicle in one nation would have "cost" to produce as opposed to it's "cost" in another unit. The cost calculator has everything to do with ensuring that all units in all nations are calculated with the same standard.
And yes..... some have argued in the past that some nations should be changed less or more for a given piece of equipment but we don't handle cost that way and have no plans or interest in changing that. The system we have now is fair.
Don
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