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Old April 14th, 2002, 06:09 AM

martin martin is offline
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Default Re: Questions about SE4 Gold

[QB]I would like to have a ship component that allows a ship to jump from one star to another without using a wormhole.
Not really. My FTL map comes close, though (look in my sig)


wow.. that map sure is confusng at first glance. althou i would prefer not to have do it that way. Do the people at the company take suggestions as to new abilities? it would be easyier for them to add a few abilities and just let us incorporate them into our games ourselfs.

Are weapon ranges of 21+ supported? or still limited to 20?
A while back, someone said that if you add a 21st entry to the damage at range list, you could get missiles to have infinite range, doing that 21st amount of damage if they hit after that.


that works for what i want.

can you put colonys on asteriods?
If you mod the secttypes.txt, you can make planets that look like asteroids, and are thus colonizable.
You could thus turn gas giant colonization into asteroid colonization.
Alternatively, you could make a Version of the tiny size planets that look like asteroids.


again a good way to do it.. forgot i could change those items

Can you create binary/trinary star systems?
Only in the map editor, or by the random map generation.
In the map editor, or by editing the systemtypes, you could make multi-star systems with unlimited numbers of stars.


i am not sure why they limited us in this. if a race could make a sun in the first place, making it a binary or more would really be a piece of cake

How about a item that would be the Last item destroyed on a starship?
Armor components with large hitpoint values are usually hit Last.
Internals with low hitpoint values are usually hit Last.
If you made a component with 1 hitpoint, or possibly even zero, it would almost always be hit Last.


hmm ok i will have to play around with that and see how it works. Althou again i wish we could just add in a new ability for this. I dont really want to go and add the armror regen ability to ALL components in the game to get an ability i want for the organics trait to have, without making duplicates of all the ships just to give them a regen ability. not to mention if i did make all new hulls i will still have to go modify all the compents i want to be able to regen.
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