quote:
Originally posted by Gaurav:
Originally posted by Suicide Junkie:
Armor components with large hitpoint values are usually hit Last.
Internals with low hitpoint values are usually hit Last.
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Nobody else noticed this
Hmmm, actually this is a common knowledge. You can check it by running combat simulator and taking notice of the order of components destroyed.
As to creating stars : Even SE IV tries to follow the laws of matter and energy conservation. You do not create star from nothing, you condense nebula or convert black hole. Presumably, once you create a star, you use all available matter (except for small spare change for planets) and nothing is left for another.