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Baalz said:
Whewie, I have to say after playing around with MA Oceana I think they're even worse off than EA Oceana & R'yleh at getting out of the water. At least with those two once you do get amulets of the fish you've got some fairly strong thugs/mages, with MA Oceana all you've got is hideously expensive crippled pans, with no stealth, no meanads, water instead of earth magic (bleh)... *and* they lose a huge chunk of their magic and most diversity going onto land. At 350 gold for essentially a 2w 2n non-thugable mage I can't see these guys being remotely cost effective for anything on the land. Even your second tier mages lose water magic leaving the water...no falling frost out of any of your mages. Their amphibious troops are decent enough, but they're not going to stand up to an uber bless and you're not going to be getting much magic support even when your research kicks in. No death, astral, or blood makes your even longer term prospects pretty bleak to, and if with 30 gem clams I can't see any investment in them paying off in time to keep you alive....Bleh, I've picked up an uphill fight.
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I've never really understood the uber punishment that water races take to their mages. Water is probably one of the worst combat magics. You're stuck with quickness, quickening, and falling frost

Cold bolt is highly awful compared to some of the other bolt spells.
Jazzepi