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Old April 15th, 2002, 11:08 PM
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Default Re: Moving thru damaging warppoints?

I fleet a baseline colonizer with an armored repair DD (ARDD). You almost never lose the colony module. I use that to establish a colony with a SY on the far side of the cranky sector, and use that SY to build more colonizers. Meanwhile I send the ARDD back through the cranky sector. Then I send pop using armored transports fleeted with the ARDD. Of course, you have to modify this procedure if someone is waiting on the far side.

Edit: make sure that first bridge, then engines are tops on your repair priority list.

[ 15 April 2002: Message edited by: dmm ]

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