Re: Time to Open a Can of Worms - Weapon Data in O
Have you run any tests to see how much this actually affects gameplay? I've found that what seem likely wildly different weapon stats for class 1 weapons (at least I think class one is individual weapons, but I'm away from my home computer at the moment) have little effect on gameplay most of the time. I'd be interested to see if you see any marked change in how the game functions with these changes.
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