View Single Post
  #6  
Old May 2nd, 2008, 07:06 PM

thatguy96 thatguy96 is offline
Captain
 
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
thatguy96 is on a distinguished road
Default Re: Time to Open a Can of Worms - Weapon Data in O

Quote:
Suhiir said:
In another instance an Army platoon ran into a Marine squad (do to some shifting of phase lines they wound up in the same place at the same time by accident). Since neither side knew about the other they had a little blue-on-blue action (no actual casulties tho as I recall). The Army platoon leader called back that he was under heavy attack by a company strength unit (due to the accuracy of the incoming fire) and began to withdraw. The Marines began to assault the Army position having suppressed it with their more accurate long range fire. About this time someone noticed both sides were American and the firefight stopped.
The Army guys absolutely could not believe that few rifleman could generate that level of accurate fire at that range.
Immediately what I want to know from this story though is what is "that range." I'm also confused as to how a unit commander would determine possible opposing strength by accuracy of fire rather than volume of fire. I would think the key would be the volume of the fire, maybe worse by its accuracy, not just the sheer accuracy for it. Maybe that's just my lack of grunt military experience speaking.

If you haven't figured it out by now, I'm generally against these sorts of manipulations of "common denominator" weapons, because I feel that then to create a certain across the board accuracy you'd have to create individual subtypes of all infantry weapons in all OOBs to properly handle elite forces with more stringer small arms training. I'm not saying that these changes might not be accurate (I really want to stay away from that debate as much as I seem to be going for it), but it just seems like something a game of this scale is not set up to handle.
Reply With Quote