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Old May 4th, 2008, 01:22 AM
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Default Re: Mega Age II (Kingmaker) Sign Up!

Quote:
Xietor said:
the many magic sites icons can be viewed for yourselves. I did not add them to the map, they came with the random map. So there is no moving them or spacing them out.

capitals will be random though, except for 2 water races and 2 la races that require by the game mechanics set starting spots.

llamabeast will generate the 1st turn which will place 56 capitals randomly on the 56 starting spots on the map.
I will have no control over it. So yes a player may get a capital close to one, while another player may be far from them all.

But there will be starting spots that are better than others anyway. A player starting out next to dr. p niefel giants is going to be hard put to survive and he likely will
not even have time to search for magic sites. and you need to have the right level mage/paths to uncover them.

much more determinative to one's survival is a player's proximity to powerful aggressive nations played
by good players.

in any event i spent over 9 hours working on the map today and I am not inclined to undo what i just did-though most of the work was on neighbors/mountains.
I really have to insist that these be taken out. None of this was present in the pretext for the game, and I think they're quire unbalancing. You're basically throwing provinces in at random with no regard to the spacing with capitals, and telling people exactly where large locations of magic sites will be at.

Jazzepi
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