Re: Agartha, from my under-the-works demo guide
Underwater, for commanders you can recruit only pale one captains with - I think - a spear and sharkskin armour (11 prot?). Unitwise there are are wet ones with and without sharkskin armour. Whatever, they ain't worth it.
EA Agartha does have good thugs, right from the start! Ancient Lords and Oracles. Oracles have big advantages: they can self-bless, cast earthpower to regen fatigue, and an armour spell like stoneskin, ironskin or invulnerability. They are however incredibly expensive (400 gold), and some suffer from old age, bad for thugs. Ancient Lords might need to be blessed/buffed by items or an outside source, but are much cheaper and can be bought outside the capital.
F4E4N6 I think is a decent bless for Agartha. 4F is good not just for the bless but for getting fire boosting items. E4 is a pretty low reinvig bonus, you could think about increasing it if you have points as it won't make a big difference. N6 is a solid +10regen bless, giving giants plenty of lastability.
|