Thread: Loyalty in SE V
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Old May 6th, 2008, 06:26 PM
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Default Loyalty in SE V

So, I've been doing some experimenting (mad science!) with SE V and have found Loyalty to be a bit of a confusing issue. Perhaps I'm missing it, or perhaps I'm just stupid...

BUT, a few questions. It says in the manual that YOUR race is always 100% loyal to you. Is that modifiable? As in, does a government modifier make your people less loyal? If it IS 100% loyal all the time, then what point is the Race - Loyalty ability?

What I'd like to do is let other players build such fun toys as propaganda machines that make OTHER empire's people less loyal. I also wanted to have the cultural effects be more pronounced, though have yet to figure out if some of the things I want to accomplish are even possible.

I'm also trying to mod in other loyalty-based things, which could perhaps be system-based. As in, the distance from your Imperial Capital affecting loyalty, as well as the presence of bureaucratic overhead in the area (which I might make unavailable to more anarchistic regimes but BABY STEPS)
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