Re: Combat simulator bug (v1.60)
Guys, calm down a tad. It makes it weaker, but even OA1 is still useful. I didn't say that partial damage recovery wasn't accumulated from turn to turn - it is. It just doesn't start until you actually take damage.
The ability to regenerate OA before it got hit was (is?) silly and unbalanced, no? This meant that a horde of OA ships was building up a massive defense ability before it ever even got hit.
I know from experience that OA (at least level 2 and 3, with more than one or two per ship) is still an extremely strong defense system (the more, the better) - a sweet counter to phased poloron beams, for instance.
Someone should test it, though.
PvK
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