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Old April 16th, 2002, 12:04 AM
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Default Re: something I do not like in gold patch

quote:
Originally posted by Suicide Junkie:
Ah HA!
I think I see our problem. You see supplies as power (reactors), while I see them as fuel..



Ya, I see supplies as various forms of fuel and food and spare parts and ammunition. I'm not entirely satisfied with these all being one value in SE4, but it's ok.


quote:

I am curious as to how your reactor model explains "running out of supplies" and the fact that even one supply component can use all of its supplies anywhere from instantly to year-long spans.



The engines still require fuel to run them. Their high supply "storage" compared to "Supply Storage" components reflects their ability to generate energy as they burn fuel. Using supplies "instantly" (in the case of a lot of fighting or component use) means they burned a lot of fuel to generate power to run demanding components. During long-distance travel, a ship won't need to run its components very much (but will still use power and food and spare parts and other supplies, although we don't have a per-turn supply use ability in SE4 (yet?)).


quote:

There are mods which change supplies into reactor power, by having reactors that generate as much as they can store each turn.



If there were a way to do this without using the solar-based ability, I would have put this in my Proportions mod. Sadly, I don't think there is a way to mod this currently without linking to the number of suns in the system, which to me was worse than the abstraction of just adding more supplies to represent generation.

For instance, for Quantum reactors, I extended the tech tree several levels before getting the "truly infinite" Q reactor, adding several stages before that which are called Q reactors, but are actually just supply components with massive storage abilities.

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