Thread: Loyalty in SE V
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Old May 8th, 2008, 03:53 AM
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MrToxin MrToxin is offline
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Default Re: Loyalty in SE V

Actually, that's part of the kind of thing I was working on. I'm trying to avoid rebellions on turn one or jubilant people ten seconds after being conquered while I make this.

I'm working on making drastic changes to the game in general, but this one seems to be one of the biggest issues.

I was also thinking about implementing things like propaganda machines that affect every other race's loyalty to their empire but, eh...we'll see.
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