The fact that most summons don't cost any money or upkeep seemed dumb to me in the first place, but that's the way the game works. It's be great if that changed too, something like spending 1 gem every 15 or 30 turns to keep your summons alive would make summons more "balanced" toward regular units.
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1) Doubled? Upkeep is just 1/15 of unit cost, so zombifying all of your mages will increase your mage money by 6.67%. 3.33% for priests.
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Now, that's a perfect example of a strawman argument.
If you transform your mages and priest, your mage & priest for those upkeep becomes zero. That's a 100% reduction. That means for the next turn
s (not only one) you can buy again 1/15 of what you just killed FOR THE REST OF THE GAME. Note in capital letter the part that you missed. It seemed so obvious to me that I didn't even write it.
The rest of the game is more than one turn. I'm assuming 15 turns for the sake of putting up a number, so I said doubled. It could be 30 or 45, that means triple or more...
EDIT : the counterargument I see coming is that the upkeep for the new mages will cost money. I will already answer that argument : the combo can be done more than once.
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2) Losing half of your mages is serious business! And it is going to take some time to recruit them back, not just gold.
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From the thread, it would seem like I overstated this part. It would seem that only a few mages and priests don't get reanimated...