Before I start answering, let me remind you that we are discussing the strength of this strategy, which has nothing to do with it being an exploit or not.
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kasnavada said:
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1) Doubled? Upkeep is just 1/15 of unit cost, so zombifying all of your mages will increase your mage money by 6.67%. 3.33% for priests.
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Now, that's a perfect example of a strawman argument.
If you transform your mages and priest, your mage & priest for those upkeep becomes zero. That's a 100% reduction. That means for the next turns (not only one) you can buy again 1/15 of what you just killed FOR THE REST OF THE GAME. Note in capital letter the part that you missed. It seemed so obvious to me that I didn't even write it.
The rest of the game is more than one turn. I'm assuming 15 turns for the sake of putting up a number, so I said doubled. It could be 30 or 45, that means triple or more...
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And if you look over a period of 1500000 turns, you can get 100000 times the mages :O :O :O
More seriously, it's your mage producing capacity that increases by 3.33%-6.67%.
However, if we also assume that out of 15 mages you zombify, one dies (due to accident, or the spell not working properly, or soulless being lame and dying/being banished etc.), that benefit is completely canceled. If more than 1 dies, then the spell starts losing you money.
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2) Losing half of your mages is serious business! And it is going to take some time to recruit them back, not just gold.
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From the thread, it would seem like I overstated this part. It would seem that only a few mages and priests don't get reanimated...
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Now don't forget those that die because they are 5MR soulless.