
November 20th, 2002, 06:47 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Emissive Armour/Fighter Stacking
Quote:
Originally posted by geoschmo:
Fighters are so totally inept in mid to late game as it is, making them not stack would make them totally irrelevant. I see what you are saying in theory CS, but in practice the effectiveness of PDC and regular weapons against fighters totally makes up for any on paper advantage the damage stacking should give them. A large stack of fighters against one or two capital ships possibly, but against a fleet, even a small fleet, of capital ships is going to not live long enough to do any significant damage. Maybe it's not realistic, or maybe it is, but it's more of a game play thing really. Trying to keep fighters viable later in the game so that the end game doesn't become more vanilla than it already is.
I have been thinking about posibilities throguh game setup or a mod that will permit a game that is geared more towards the capital ships. To have ship to ship combat be more one on one, or just a handful of big ships. Where one capital ship unsupported, or maybe just a couple, basically is responsible for an entire system. But to do it would make them very suceptable to fighter stacks. What I was thinking is in such a mod you could eliminate the fighters ability to move about stragecially, only allow them combat movement. So they would have to be supported by carriers, or stationed on planets.
Geoschmo
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In Proportions, fighters are very hard to kill even in late game (well unless you have Religious Talisman VI (takes forever to research). They can be nasty even against big fleet.
It is easy to mod "combat only" fighters - reduce allowed number of engines and increase afterburners bonus.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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