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Old November 22nd, 2002, 05:52 AM

Taera Taera is offline
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Default Re: Emissive Armour/Fighter Stacking

Krsq: two sides for the solution. The good: it would once and for all remove the PDC power because then one could easily swarm the target with hundreds of fighters. If each of those is a single target it will take infinity to kill all of them by the PDC. Thats the good one.
The bad side is two-fold. First it would make tactical combat watching (i always do that in SP - launch the combat in Tactical and turn it to full auto) a real pain. Second is that a single Emmisive armor would render all but Anti-Matter Torpedo, Kamikaze Warhead, Rocket Pods, Shard Cannon and Graviton beam(point blank) absolutely useless.Torpedoes would do 5 damage each; warhead would do 50 damage but the fighter would be destroyed; rocket pods would do as much as 70 damage but its a one-shot and it is not an option for multi-target combat; Graviton would do 10 damage and only on point-blank range. Shard cannon would rule the day for the Skip Armor ability though.
Now Emmisive Armor is a humble 20kT meaning that even a tiny escort or frigate could be virtually immune to most fighter weapons.

This is not an option. OTOH if the Emmisive armor resistance was reduced to 10 damage resistance it would be more interesting. Still, weapons that gain a lot of use such as PPB & Meson and APB on max range would be useless. Thats a solution, though. Mesons are weak against capital ships anyway. PPB on fighters is stupid IMO.

This raises a question - do multiple emmisive armors on a ship stack their bonuses?
Meaning: i have 4 emmisive armors, thats 30*4=120 damage resistance. Does that mean that if the ship is hit with a Quantum Torpedo (100 damage) it would take no damage? Or would it destroy the first one and do 20 resisted damage to the second one? (100dmg - 30res1 - 50arm1) = 20 damage leftover from the first shot. Those would be resisted by the second armor.
How exactly does it work then?
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