Re: Emissive Armour/Fighter Stacking
They aren't stackable (but having more than one emissive could still be useful - a back up incase the first one is destroyed) so you don't have to worry about trying to attack someone who is immune to 300 points damage.
I'd favor the unstacking of the fighter damage personally. It may seem that this will make ships with emissive armor "immune" to fighters, but everything is modable! You could easily make the Emissive Armor much bigger than 20kT for example, and now only large ships can use it. Or significantly reduce the capacity of emissive armor to match the fighter weapons damages (this is my pref. solution)...
ie. if most level 1 fighter (direct fire) weapons do 3-7 damage, then make level 1 emissive block 6 damage. Some fighter weapons can do damage, but most don't.
ie. if most level 2 fighter weapons do 6-12 damage, then make level 2 emissive block 10 damage.
Etc.
As to special weapons like the one-timer rocket pods or the kamikaze warheads are in a league of their own.
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Jimbob
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