View Single Post
  #24  
Old November 22nd, 2002, 04:33 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Emissive Armour/Fighter Stacking

By reducing the emissive ability to 10 or 20 points, then it makes it useless against standard weapons. This forces the design question of "What is emissive armor supposed to protect against?" There doesn't seem to be a happy medium between blocking fighter weapons and blocking low damage standard weapons.

I agree that unstacking fighter damage would make most fighter weapons useless against capital ships, to a point. Unstacking fighters would allow them to survive longer, though, until heavy fighter weapons or capital ships could destroy the emissive armor. Then, the fighters would be able to damage the ship. I see this as somewhat realistic; I have trouble visualizing a single-person vehicle causing major damage to a 800kt battleship, without some heavy weapons breaching the defenses first.

I agree that it would be a pain to watch tactical combat. It would even be a pain to control tactical combat. Maybe (don't hurt me for saying this) fighters could be computer controlled. (Of course, there would have to be a toggle for that for all us option freaks. )

This goes off into another topic, but it might be nice to be able to turn computer control on and off for individual ships in combat.

[Edit: fikseeng tipohz]

[ November 22, 2002, 14:35: Message edited by: Krsqk ]
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote