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Old May 9th, 2008, 04:47 AM
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Tuidjy Tuidjy is offline
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Default Re: Doom Horror v Seraph

> > On the other hand, two Bane Lords will split him for breakfast if they are
> > properly equiped.
>
> What would they need, exactly? One with 10 attacks and other with ability to deal
> real damage, or something similar?

Exactly. Although 10 attacks is a bit unambitious :-) My favorite kit is
two swords of swiftness, a horned helmet, a jade armour, boots of flight, a stone
bird, and a trident... for a grand total of 2x(2+2+1+4+1) or twenty attacks.
If you have cheap fliers, you can throw two extra attacks with the Chi boots.
A SC can have defense left after 22 attacks, but it is not likely. And if it
happens, well, Bane Lords are cheap, and so is the equipment I've listed above.

The second guy's equipment depends on what you're fighting, obviously, but two
attacks from a gate cleaver will spoil everyone's day. Against demons and
undead, holy weapons (lance, scourge, flambeau) may be better. Or you can go
with dual dusk daggers if you have someone with great strength. And once again,
if that particular SC has had 300 pearls dumped into wishing for power, you need
more cow bell.

By the way, two anti-SC guys is not strictly necessary. In my current game I use
a compromise build. I give my Jarls a normal combat kit, and throw a bird of
stone in... When they bump into SCs, that is usually enough to swing the
balance. Last turn, one unique devil, one bane lord, and two tartarians met
their unmaker that way. The Jarls are not strictly anti-SC units, as they are
spending rounds on buffing, and they are not exactly expendable, but on the other
hand, they are anti-army SCs themselves.
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