Re: Troops
Growltigga,
As SJ says, all troops on a single transport already are one group for the purposes of attacking a planet. The SEIV gound combat does not allow for the kind of detail you are looking for, and won't without a significant amount of rewrite.
As to your point of renaming the units as divisions. That is a good idea. I have always kind of assumed the units to be Groups instead of single entities as it doesn't make a whole lot of sense that a couple dozen tanks can subdue a population of millions, even if the population is lightly armed.
In fact one could go as far as changing the troop only weapons to reflect this new unit composition. If you think about a single troop unit as a division, or maybe a smaller army unit (I am a little weak in this area so forgive me if I am mangling the terms) then the components used in "constructing" the unit could reflect this. Instead of a troop cockpit, you could have a "general", weapons could be smaller army divisions with specific strentgths and weaknesses. ie, "Armored company", "Infantry company", "Special forces". Not sure how much of this would actually translate into differences in combat performance, but it would allow for some variety in troop design that isn't really there currently.
One suggestion though for anyone trying this though, change the fighter weapons so they can't be used on troops as they can currently.
Geoschmo
[ 16 April 2002: Message edited by: geoschmo ]
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