Re: Newbish question
hello....my usual 2 questions a night time!!
1. I have played a number of games in MP that had some form of a 'LUCK' attribute that you could take.
I have noticed that in some games (MOO2 for example)that while it looked like a waste of picks on the surface (and MOST everyone would never pick Luck as it was kinda costly..3 points out of 20.
However, When in the middle and late game you got Commanders wanting to be hired by you with AWESOME game breaking stats...you started to understand why that 'fool' you all where laughing at at the start picked it while he was dismanteling your Starships Fleets.
So I am wondering if the same applies to MP in D3? Are there any benificail reasons to take Luck or even take Misfortune -3?
I know in D3 playing as a Noob (and a dumb one at that)it IS better not to have a bunch of bad things happening to you while your trying to learn.
2. Pretenders
I understand its all about playing style, nation and Era picked ect.
But maybe I am not understanding WHEN and HOW to pick a Pretender for the nation I want to play.
I would usually (in most other strategy games I have played) pick the strongest, meanest, 1 creature wrecking ball I could and sic him on nations close by as soon as I could find them before they became too powerful.
It seems like in this game I am confused.
I keep finding myself taking a weak pretender (like Arch Mage) that I can take a LOT of good buffs )production, Growth ect)and a LOT of different magic paths so I can research everything (like 4 air, 3 earth, 2 fire, 1 astral, 1 Nature.
But I read that this is called a rainbow pretender and its not really looked on as a good choice especially in MP.
I guess I have 2 questions on this.
1. Does the magic you pick for your pretender effect your starting priests magic lvl (if you have 3E on pretender does your Priests start with 3 earth Astral 1 ect?
And if not why would I want to pick more than say Earth 6 and fire 3?
And finally are the Buffs (Growth, production ect)Worth taking over magic because with a LOT of pretender choices you can't take a lot of magic AND buffs.
What exactly is considered a good SC and how would you design one (just an example).
Thanks for any help
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