Re: Newbish question
			 
             
			
		
		
		
		Even Dominion 5 is a risk in MP games.  I'm subbing in a game in which the nation 
started with Dominion 5.  When I took over, on turn 58, there was hostile  
dominion in two of the provinces next to the capital, and half my provinces were 
at enemy dominion 10.  Dominion fights seem to be resolved at the starting 
dominion, not the effective one. I.e. although they still generate temple checks, 
temples do not count when dominion strengths fight, so the checks are very weak. 
 
I have spent at least 200 astral pearls on Teleistic animates, and the previous  
player had started making them even before I took over.  The animates are by far  
my most common commander, and what a waste that is, especially as they die in 
droves whenever my castle is stormed (even though the assaults are always  
repelled)  Well, at least dominion death is no longer an immediate danger. 
		
	
		
		
		
		
		
		
			
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