Re: Magic diversity
To have good diversity I would say you must have:
1. Access to either Death or Astral.
2. Access to 2-3 of the remainder. For some nations, (mictlan, abysia) racial setup requires a magical path (blood for example). Not having it is crippling.
3. Have sufficient native strength in those paths to be able to hit the boost path. Aka death 1 - not enough. Death 2. Ok.
4. Have sufficient gem production and/or searchers to be able to power those paths. Aka - an imprisoned blood pretender in a nation without blood hunters... probably doesn't do much for diversity.
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