Re: BAG (Started!)
Pangaea just went AI. That leaves only Ermor, Patala, Utgard and Caleum.
I think he went AI a little prematurely, but I understand that the loss of the Water Queen to the Stygian Path'ed Fiends of Darkness was upsetting. And it only cost me 29 astral gems, 6 air gems, and 15 death gems to set that fight up... and the gems spent in combat as well. + the 10 astral gems spent on Returnings and Vortex's of Returning.
Also, I think his attack on the non-castle defenses of Behemoth's Rest would have succeeded because I had simply forgotten about Black Centaurs being stealth. It was alarming when the AI popped all those stealth units up. I would have lost two entire Troll King summons and an E4 cyclops. However, two Send Horrors did kill a E4 cyclops of his that turn... and I have the Chalice. He would then have had to bring in siegers next turn to break down the walls, and that would have given me more than enought time to prepare all manner of nastiness on the storm. I had death mages and a large number of Monkey astral in that fortress... and the monkey researchers were unsurprisingly above the death mages. Add in some Crystal Matrixes and things get bloody fast on the first turn. I also had air mages there.
Me and Utgard VS. Pangaea and Ermor were fairly evenly matched, but Utgard was having the better of Ermor. I'm not sure Utgard was aware of it, by Flames From The Sky was being used to kill... LARGE numbers of undead... just look at the Hall of Fame. I was holding Pangaea... except that my wishers, the Chalice, and the Forge were giving me far more gems and gem efficiency than Pangaea... so he was probably exhausting himself and I could have kept up the current rate of combat forever... while forging 14 clams a turn.
Without Pangaea, Ermor has no chance at all against Patala/Utgard, and I would like the game to end before I have to spend six hours on another turn. The insane turn lengths are probably one of the main reasons Pangaea quit. They had a lot of fight left in them, but eventually the Forge, and the Chalice would have told. I was also putting up Gift of Natures Bounty next turn with a little more than 200 gems. It would have had a 60% chance of taking down an Ermor/Pangaea global, a 20% chance of taking out defeated R'yleh's Mother Oak, and a 20% chance of bouncing off my Forge of the Ancients. That would have put me another leg up, and I'm done summoning Wizard Towers and Dark Citadels to protect me from raiding. Had to summon 4 castles over my empire to bring me up to end-game level.
I would also like to say that no matter what Pangaea *thought* he saw, he had failed to kill a single Nagarashi. They all returned back to Patala, where the Chalice cured their afflictions... except the nasty Never Healing Wounds.
Anyway, I would like the other players to weigh in. This game is not any fun at the six hours per turn point. But I will slog through if I have to.
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