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Edi said:
That's a nice strawman argument there. Nobody is talking about restricting SCs in general. We are talking about restricting ONE specific SC chassis that also happens to be a nation specific summon. Though I would not at all mind restricting the Mandaha in addition to the Seraph and the new powerful Hinnom summons.
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Hum this thread started about nerfing tartarians then the subject became making seraph (or other national summons) non wishable. The common point looks like the desire to limit the number of good SCs available (or how viable they are in the tartarians case).
A+B result is : the reliable (non insane) non-uniques endgame SCs will cost 120 gems instead of 30 (GoR counted), and would be pretender chassis with about level 3 in one path, instead of tartarians who often have 7 levels or seraphs with 4/4/4.
IMO the question of mages using endgame spells Vs SC balance is very relevant here.
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So unless everyone has precisely the same options, it's unbalanced? That's what your argument boils down to and I think we smacked that down in a couple of other threads quite handily.
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"Precisely" no. But "globally" in endgame yes.
In early to midgame the rock-paper-scissor balance is good, because the clever player chose his foes, and use diplomacy to avoid wars his nation has too small chances to win.
In endgame it's different business, any nation must have the tools to defeat any other nation remaining. There would be no interest to continue to play with a rock-paper national balance at this stage. The two last nations, at equal power and player skill should have 50% to win, so only player skill makes a difference.
Graphics may be different, with non-wishable national summons for all nations instead of generic SCs if you want, but most abilities, counters, interesting path combos on SCs chassis, etc... have to be available for anyone (once magic diversification is achieved) and for about the same cost.