View Single Post
  #19  
Old May 16th, 2008, 02:08 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Helheim dirty tactic

Hmmm. I guess I can see that, but Agartha will have a hard time replicating the mobility. You'll need a Ktonian Necromancer (S variant for teleport) with a Crystal Coin and Skullcap in order to Teleport (I'm assuming it's not worth blowing 15 points and risking death on a Stygian Paths just to carry out a raid). Then you need Earth Boots and 3 earth gems for the spell proper, and a script <Summon Earthpower, Blessing, Earthquake>. You'll wind up with 200 fatigue, so there's negligible chance of surviving even if you script Ironskin or something in there too. It doesn't seem really feasible to me because it's so expensive and you end up losing the mage and the items. I suspect Agartha has to deploy this tactic quite differently, maybe in pitched battles or with an Earth Necromancer to bolster PD. (The Earth random + no Teleport requirement means you can do it with no magic items, just gems.)

I love Agartha but they're not very mobile/agile for the most part.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote