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Old May 16th, 2008, 09:00 PM
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PanzerBob PanzerBob is offline
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Default Re: Newbie Editor Questions

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First off there are no stupid questions if you’ve read the rules and other help items and it looks to me you have, there is much to this game so much so I still learn things and I’ve been at this since SP Mark 1.

I’ll tackle these one by one please remember these are my humble opinions someone may have better answers.

1) Is it possible to place walls on the map or do I have to use hedgerows as a substitute?

Some versions have walls IIRC winSPWWII doesn’t do to the scale it’s built into the terrain as “cover available” Hedgerows are a different problem and if you’ve seen one in person you’d know why, they are a real hindrance to movement and excellent hiding places. I would not use Hedgerows to simulate walls or fences.

2) Can I place fences during map editing or only during scenario design?

Do you mean Barbwire and Obstacles? if so only in scenario design or setup.


3) Is there a way to add random noise to level terrain, to counter the flatness of the predefined levels?

No, remember there are terrain variations built into “Clear” hexes. See walls


4) Currently I use a copy/paste 'brush' of clear terrain and the two short grasses to create some visual variety, I guess this is the correct way in order to liven up the flat green areas of a map?

Liven up yes, but is does change the effects of the terrain.


5) Are fields always a rectangle north by east, or can the be placed slanted like roads? The reason is the hedgerows or roads on the outline of fields can't be placed in a smooth north-south line.

Try laying your fields first then laying road over them.


6) What is the commonly accepted representation of an airfield runway? So far I use pavement hexes with a primary road placed on them. For smaller airfields (non concrete runways) I'm a bit undecided what would look best. Bare earth with a secondary road maybe?

Me I’ve used Double Paved roads or even doubled to tripled cobblestone for an airbase and for forward airfields I’ve used earth 2 hexes wide. Roads are easier but other options are more pleasing to the eye.



And some more scenario questions:

7) Is the AI better at assault or defense? I guess that for a proper assault I have to use waypoints to guide the AI, can I define 'hold' points for defense as well?

Me I’ve used Double Paved roads or even doubled to tripled cobblestone for an airbase and for forward airfields I’ve used earth 2 hexes wide. Roads are easier but other options are more pleasing to the eye.


8) I already found out that by placing an ammo container with zero crew, I get a nice explosion on the first turn - can this be used with reinforcements to create a timebomb that will go off some time into the game?

Interesting and let me know about this time bomb if you find away to make it work.


9) Any rule of thumb about the length of a scenario, based on force and map size?

HHHMMM, as for size of map to core ratio use this link as guidance when planning frontages.

Unit Frontages

Bayonet Strength

If you are trying for a historical scenario, do research and find out the rough size of were the battle was fought, remember 20 hexes is 1 km.

There are certainly many schools of thought on this. Me I prefer bigger maps no matter the core size.



I hope the questions aren't too dumb, I tried reading through the various posts on the SPMBT and SPWW2 scenario boards. It seems that with every question I see answered, two more pop up when I think about what I could do on a specific map.

Tis the nature and beauty of the game.
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