Thanks for the answers. I think I'll stick to either defending or assaulting AI, not a combination.
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8) I already found out that by placing an ammo container with zero crew, I get a nice explosion on the first turn - can this be used with reinforcements to create a timebomb that will go off some time into the game?
Interesting and let me know about this time bomb if you find away to make it work.
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Well, the ammo containers arrive as destroyed, but the explosion doesn't get triggered like on turn 0. I suppose they are destroyed offboard during that first turn, and the remains then get placed as reinforcements.