Quote:
hoplitis said:
You can build “straight” roads” in the Up/Down direction if you click the road “start” (hex A)hex and then go to the adjacent hex (hex B) and click again ( road “end”hex). Now use the “end” hex (hex B) as a new road “start” hex and choose your next “end” hex (hex C). If hex A and C are on the same vertical your kinked three hex road will become straight! The same technique for hedgerows results in a wavy pattern, though.
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Interesting. Doing it hex-by-hex indeed places straight road. The automated function (end hex several hexes away) produces wavy patterns.
Perhaps I shouldn't have used 'north-south' as a qualifier. It was meant more as an orientation on the game map than actual directions.

Sometimes, however, no matter how you rotate a map, you end up with a straight pattern that should run up-down ingame. And since some features (fields, pavement, roads) have straight up-down sprites, I thought I was simply doing something wrong.
You're right: Makeshift airfield made of bare / red earth look indeed a lot better than with a central road down the runway.
I know the AI isn't the most intelligent in this game. Still, the basic coding either works in favour of attacking or defending - for one mission I have to do more during scenarion design, for the other less. I'll try defending first, though.
