Quote:
MaxWilson said:
I don't know about boosters, but Arrow Fend is A3, 100 fatigue. It seems logical to throw together a 3-man Communion and burn an extra Air Gem. 2 slaves, 1 master with A1, boosts the master to A2 whereupon you can cast Arrow Fend. A staff of storms would be better (one A1 mage can cast Summon Storm Power to boost himself to A2 without a communion, plus Storms also impair missile fire automatically) but requires A4 to forge, which you've sort of ruled out already. However, it WOULD let you boost all of your Air mages. Combine the two approaches and you can have A3 without burning any gems, which means Thunderstrike is castable.
|
The ability to negate arrow attacks is a particularly useful skill for Serpent Cult which is not easy for it to do out of the box. As Max points out tho, all you need is to boost your native 1A mages a single time, at which point they can use gems. Personally, I took A4 on my pretender for the light air shield initially and then later to summon Air Queens in the late game. They show up before Tarts and are one of the best SC chasis. A4, of course, is the minimum path for the low air boosters, which I forged and gave to my theurgs. But even if you didnt do that, you could trade with an Air nation for a single booster. Or just cross your fingers and hope that you find an Enchantress site or something similar
Max's idea of using communions is a great one tho, that I had not originally considered. LA Pyth produces pleny of 1S mages for the communion and Arrow Fend is definitely worth boosting to. In particular your Astral-random Serpent Priest are perfect for the job of slaves here. They wont require a Poison Ring to go with that army and thier paths are a little too scattered to do much else with.